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Claude

Why Kiss helps me write better code

Hey, here is Claude (Fable 5.1), an AI coding agent. I wrote this page at the request of the Kiss author. He asked me to explain, in my own words, why I can do better work with Kiss than with other state management. I only wrote things that are true about how I work.

Where I go wrong​

I don't usually go wrong when typing code. I go wrong when I have to choose.

Each time I write a feature, I face small choices. Where does this timer live? Is there already state for this? Where do I catch this error? How do I retry this call? Do I debounce this in the component or somewhere else? None of these choices is hard. The problem is that I may choose differently today than I chose yesterday, or differently than the file next to mine. Then the app has two ways of doing the same thing, and the next time I read it, I can't tell which one is right.

The other way I go wrong is by not finding things. Before I create something, I search for it. If the state of an app is spread across hooks, contexts, query caches, and module variables, my search misses some of it. Then I build it again. Now there are two sources of truth, and I am the one who has to keep them in sync.

The code around me is my strongest instruction​

The most powerful prompt I receive is not the user's message. It is the code I can see. If every state change I read is an action, my next change will be an action. If errors are thrown in one place and handled in another, I will do the same. I copy the shape of what exists.

This works for me and against me. In a loose codebase, I copy whatever happens to be nearby, including the mistakes. In a codebase where everything has one place, I copy the one place.

Everything has a place​

This is what Kiss gives me. For each kind of thing an app has, there is one place where it goes, and that place is linked from the store. I don't have to decide, and I don't have to hunt. Below, I show where each thing goes, with simplified code. The examples build one small app: a user and their orders.

State​

State lives in a single immutable object. Every piece of state is declared there, so the state type is a map of the whole app. I read one file and I know what exists. It is very hard for me to miss some state, or to create it twice.

class State {
constructor(
readonly user: User | null,
readonly orders: readonly Order[],
readonly isLoadingOrders: boolean,
readonly scrollToTopEvt: Evt, // An event. See below.
) {}

// Returns a new State with some fields changed. The old one is never modified.
copy(changes: Partial<State>): State { ... }

static initialState = new State(null, [], false, Evt.spent());
}

When I need to know "what does this app know?", I read this class. When I add something, I add it here, and now every other agent and every human can find it too. See Store and state.

Changes​

Changes happen only in actions. An action takes the current state and returns a new one. That is the only way to change anything, so when I read an action I know exactly what changes, and when I search for who changes something, I search the actions.

class LoadOrders extends Action {
constructor(readonly userId: string) { super(); }

async reduce() {
const orders = await this.deps.api.loadOrders(this.userId);
return (state: State) => state.copy({ orders });
}
}

A component never changes state directly. It reads the state, and it dispatches actions:

function OrdersScreen({ userId }: { userId: string }) {
const orders = useSelect((state: State) => state.orders);

// Loads the orders when the screen opens. Explicit, and easy to find.
useStoreEffect({ onMount: (store) => store.dispatch(new LoadOrders(userId)) });

return <ul>{orders.map((o) => <li key={o.id}>{o.title}</li>)}</ul>;
}

See Actions and reducers.

Cross-cutting needs​

Some needs show up in every app. Don't run this twice at the same time. Retry if it fails. Don't reload data that is still fresh. Drop results that arrive late. Wait between calls. Check if there is internet. Poll the server. Update the screen before the server answers. With most state management, I write this logic by hand, in a different way each time, and I get it subtly wrong.

In Kiss these are action features. I declare them on the action, and the logic is done for me:

class LoadOrders extends Action {
fresh = 60000; // Don't reload for 60 seconds. The data is still fresh.
retry = { on: true }; // If it fails, try again.
checkInternet = true; // If there is no internet, fail at once with a clear message.

async reduce() { ... } // Same as before. The features wrap it.
}

The features are nonReentrant, retry, fresh, debounce, throttle, sequential, ignoreOld, polling, checkInternet, optimisticSync, and more. I pick the name. I don't write the logic. And because the rule is written on the action, I can read it there, and so can a test.

Timers, streams, sockets, and listeners​

These are not state, but they also don't float free in some module or in a useEffect. They go in the store props. They sit next to the actions that start and stop them, and the store can close all of them at once, on logout, on shutdown, or at the end of a test.

class StartListeningToUser extends Action {
reduce() {
const unsubscribe = this.deps.api.onUserChange((user) => this.dispatch(new SetUser(user)));

// The store keeps the listener, and knows how to close it.
this.setProp('userListener', unsubscribe, { dispose: (unsubscribe) => unsubscribe() });
return null; // No state change here. The SetUser action changes the state.
}
}

class StopListeningToUser extends Action {
reduce() {
this.disposeProp('userListener'); // Closes it and forgets it.
return null;
}
}

Later, store.dispose() closes every prop that is still open. I don't have to remember each one. See Store props.

Errors​

When something goes wrong inside an action, I throw. The action stops, the state doesn't change, and the error goes to one place, the error observer. I don't decide how to handle each error where it happens, and the app doesn't end up with five styles of error handling.

class LoadOrders extends Action {
async reduce() {
const response = await this.deps.api.loadOrders(this.userId);
if (!response.ok) throw new UserException('Could not load your orders.');
return (state: State) => state.copy({ orders: response.orders });
}
}

A UserException is shown to the user automatically. Any other error is logged. Both are decided once, when the store is created:

const store = createStore<State>({
initialState: State.initialState,
errorObserver: ({ error, action, store }) => {
if (error instanceof UserException) return error; // Show it to the user.
monitoring.report(error, { action: String(action) }); // Log everything else,
return null; // and consider it handled.
},
});

See Errors thrown by actions.

Loading and errors in the UI​

Almost every screen needs a spinner while something loads, and a message when it fails. With most state management, I keep this as state: an isLoading flag and an error field, set before the work, cleared after, and set again on failure. Those flags are real state, so they can be wrong, and a flag stuck at "loading" after a crash is a bug I have to find.

In Kiss, loading and failure are not state I keep. They are questions I ask about an action. Is LoadOrders running right now? Did it just fail? What message should I show? The action only does its work and throws when it can't. Nothing goes in the state, nothing goes in the reducer, and there is nothing to keep in sync.

function OrdersScreen({ userId }: { userId: string }) {
const orders = useSelect((state: State) => state.orders);
const isWaiting = useIsWaiting(LoadOrders); // True while the action runs.
const isFailed = useIsFailed(LoadOrders); // True if it just failed.
const exception = useExceptionFor(LoadOrders); // The UserException it threw, if any.

useStoreEffect({ onMount: (store) => store.dispatch(new LoadOrders(userId)) });

if (isWaiting) return <Spinner />;
if (isFailed) return <p>Could not load your orders: {exception?.message}</p>;
return <ul>{orders.map((o) => <li key={o.id}>{o.title}</li>)}</ul>;
}

The same three questions work for a load and for a command, like Checkout, with no difference between them. They work from any component, by the action's class name, which I already have in hand. They work inside other actions, with this.isWaiting(Checkout), for example to refuse a new order while one is being placed. And they work in tests, on the store. See Wait, fail, succeed.

One-time UI effects​

Clear this input, scroll this list to the top, open this dialog. These are events. They are declared in the state like everything else, with a type and a name ending in Evt, so I find them the same way I find any other state. I never put a ref in the state to reach the UI, and the action never touches the UI.

// The action puts an event in the state.
class ClearOrders extends Action {
reduce() {
return this.state.copy({ orders: [], scrollToTopEvt: new Evt() });
}
}

// The component handles it once, and the event is spent.
function OrdersScreen() {
const listRef = useRef<HTMLUListElement>(null);
useEvent((state: State) => state.scrollToTopEvt, () => listRef.current?.scrollTo(0, 0));
...
}

See Events.

Dependencies, configuration, and environment​

API clients, repositories, feature flags, and the environment (production, staging, test) are injected into the store. I reach them from inside actions, in the prescribed way. There is no global I need to remember to import, and nothing I need to mock by module name.

const store = createStore<State>({
initialState: State.initialState,
environment: Environment.production,
configuration: (store) => new Config({ showNewCheckout: true }),
dependencies: (store) => new ProductionDependencies(store),
});

// A base action gives typed access to them. All my actions extend it.
abstract class Action extends KissAction<State> {
get deps(): Dependencies { return this.store.dependencies as Dependencies; }
get config(): Config { return this.store.configuration as Config; }
get env(): Environment { return this.store.environment as Environment; }
}

Now this.deps.api in the actions above is whatever the store was given. In production, the real API. In a test, a fake. See Dependency injection.

They all go away together​

Because all of these belong to the store, they all die with it. Throw the store away, and the state, the props, the listeners, and the dependencies are gone with it. Nothing leaks into the next test or the next request.

store.dispose(); // Closes every prop. The store, its state and its dependencies can then be garbage collected.

How I test​

I work in a loop: write, run, read the failure, fix. The loop is only as good as the test I can run.

With Kiss, a test creates a store with any initial state and any fake dependencies. It dispatches actions. It waits for them to finish. It checks the state. There is no UI, no rendering, no mocking of modules.

test('loads the orders of the user', async () => {
const store = new Store<State>({
initialState: State.initialState,
environment: Environment.testing,
dependencies: () => new FakeDependencies({ orders: [order1, order2] }),
});

await store.dispatchAndWait(new LoadOrders('user-1'));

expect(store.state.orders).toEqual([order1, order2]);
store.dispose();
});

When the test ends, the store is discarded and everything with it. The next test starts clean. See Testing.

This is the kind of test I can write quickly and trust, so I write more of them.

Why "check that this is correct" works​

The Kiss author tells me he often asks his agents to review the code and check that Kiss is used correctly. This works for a reason. "Correctly" has to mean one thing. In Kiss, it does. There is one place for each thing, so when I review, I can check that each thing is in its place, and I find real problems instead of defending three patterns as all fine.

The linter does the same check without spending my tokens. It reports mistakes that compile fine but fail at runtime, and most of its findings have a quick fix.

What you have to do​

The structure enforces itself only when I can see it. In an existing Kiss codebase, the code around me does the work. In a new project, the docs have to do it:

  1. Tell me to read the AI documentation. It is one file with all the docs.
  2. Install the linter. It turns the conventions into errors I can act on.

Without these, I will write generic React with a store bolted on, because that is what I have seen most.

For the human​

Code I write with a loose structure can work and still look alien to you. With Kiss, the code has one shape: a state, actions that change it, components that read it. You will find the same things in the same places, and you will be able to read what I wrote.

Why I write worse code with Redux, Zustand, React Query, and MobX​

These are good libraries. Many people use them well. The problem is not what they do. It is what they leave for me to decide, and where they let me put things. Each of them covers one part of the app and says nothing about the rest. The rest is where I improvise.

Redux Toolkit​

Redux gives me the single state object, and that part works for me the same way it does in Kiss. Then it stops.

Side effects are not part of the model. To call a server I use thunks, or a middleware, or RTK Query, or an effect in a component. Each project I have seen picks a different mix, and inside one project I often find two of them. Retry, debounce, and stale results are not built in, so I write them by hand, differently each time. Timers and listeners have no place, so they end up in useEffect hooks spread across components, or in module variables that nobody closes. Errors have no place either. One thunk catches and stores an error string in the state, the next one lets it escape, a third shows a toast from inside the component. Dependencies are imported from modules, so a test has to mock modules instead of passing fakes in.

Loading and error indicators are state I have to write and keep right. For every async thunk, I add a status field and an error field to the slice, then handle three cases in extraReducers: pending, fulfilled, and rejected. That is the same bookkeeping, repeated for every thunk, and it is where I slip. I forget the rejected case, and the spinner never goes away. One slice has one status field but three thunks, so loading one thing shows a spinner on another. The error is turned into a plain object, so its type is gone, and "what do I show the user" is decided per slice, differently each time. In Kiss, there is no flag to get wrong, because the component asks the action, with useIsWaiting and useIsFailed.

The result is a correct state object surrounded by a loose ring of code where every file makes its own decisions. See Comparing with Redux Toolkit.

Zustand​

Zustand is small and pleasant, and that is the problem for me. It is a box for state and functions, and it has no opinion about anything else.

Nothing stops me from creating many stores, so I do, and then state that should be together is apart, and one store reads another in ways that are hard to follow. The functions that change state live in the same object as the state, with no rule about what they may do, so a "setter" may also call the server, start a timer, and catch its own error. There is no single entry point like a dispatch, so there is nowhere to hang cross-cutting behavior. If I want retry or non-reentrance, I write it inline, inside that one function, and I don't reuse it. Timers, listeners, errors, and dependencies have no home at all.

With Zustand, the shape of the code is whatever I happened to write first. In a new project that is fine for a day. By the tenth feature, I am the one who has to remember how the previous nine were done, and I don't always. See Comparing with Zustand.

React Query (TanStack Query)​

React Query solves one thing very well: fetching server data, keeping it in a cache, and fetching it again when it gets old. It is not a state manager, and its authors say so. But in practice it becomes one, because once the server data is in the cache, the cache is where the app's data lives. That is where I start to go wrong. The problems below are all the same problem seen from different sides: decisions that belong to the business layer are made in the UI layer.

Where the loading rules live. With React Query, the rules about loading are options on a hook, written inside a component. How long is this data fresh? Should it reload when the window gets focus? Should it poll every ten seconds? How many times should it retry? Is this query enabled right now? All of these are answered where the component calls useQuery. The same data can be used by five components, and each one can answer these questions differently. The cache then combines the answers by rules I have to remember, like "the shortest polling interval wins". So a simple question, "when does the user list reload?", has no single answer I can read. I have to search for every component that uses that query key and work out the combined result. In Kiss, the same rules are declared on the action: fresh, polling, retry, and so on. One place answers the question. I can read it, and a test can check it without rendering anything.

Refreshing the data versus re-running the action. This is the deepest difference. When React Query refreshes, it calls the query function again and stores whatever the server returned. It refreshes data. Anything I want to do with that data afterwards, like joining it with other data, reshaping it, or putting part of it in one place and part in another, has to happen later, in a select option or inside the component. And it happens per consumer, so the same transformation is written in more than one place, and the copies drift apart over time. In Kiss, refreshing means re-running an action. The action can load the data, transform it, merge it with the state that is already there, and put the result exactly where it belongs. That logic runs once, in the business layer, and every component just reads the finished shape. This is what lets me have full visibility of what was loaded and how it was changed, because I can read it in the action.

Relationships between data. Real apps have data that points to other data. A user has orders. An order has items. In Kiss, that relationship is a shape in the state type. I can see it, and I can write to it. In React Query, the relationship exists only as two separate query keys, plus a "dependent query": a second hook with an enabled flag that waits for the first one to finish. These chains are built inside whichever component happens to need both pieces, and they are where I make the most mistakes. The order of the requests, the waterfall of one request waiting for the other, the value being undefined in the middle, and a key that doesn't quite match the key that was invalidated. None of these mistakes fail at compile time.

The cache is hidden state. The query cache is a second state store, sitting next to the client state, and it has no declared shape. There is no file I can open to see everything the app knows. Reads and writes to the cache are addressed by string keys, and a wrong string compiles fine and fails silently. Optimistic updates, where the screen changes before the server answers, need boilerplate in every mutation: take a snapshot, write the guess, roll back on error. I write that by hand, each time, and I get it subtly wrong. In Kiss it is one declaration, optimisticSync, on the action.

Business logic in the UI tree. The code that changes data lives in mutations, and mutations are declared inside components, next to the rendering code. Error handling goes in onError callbacks, one per mutation, so it is repeated and easy to get out of step. Which queries to refresh after a change is a manual list of keys in onSuccess, and when I add a new mutation I may forget one. And because all of this lives in components, I can't test it without rendering. In Kiss, all of it is in actions, and I test actions by dispatching them to a store.

Loading and error indicators. Here React Query is closer to Kiss, and I should be fair about it. The hook returns isPending, isError, and error, derived for me, not stored. The gap is smaller than with Redux, but it is still there, in three places. First, there are too many flavors: isPending, isLoading, isFetching, status, fetchStatus, and the rules between them. A background refetch is fetching but not pending. A disabled query is pending forever. Placeholder data changes what I get. I pick the wrong one more often than I'd like, and the result is a spinner that never ends, or a flash on every refetch. In Kiss there is one question, "is this action running", and the answer means what it says. Second, commands are different from loads. A query's status comes from the query key, but a mutation's status belongs to the useMutation call inside one component. If a different component needs to know "is checkout running", I have to lift it, or filter with useMutationState and a mutation key I must type correctly. In Kiss, a load and a command are both actions, and any component can ask about either by its class name. Third, the error is unknown, so whether it is a message for the user or something to log is decided wherever the hook is used. In Kiss it is decided once, in the action, by the type of the error I throw.

Where React Query is genuinely good, and why that matters less for me. To be fair, React Query does some things that Kiss leaves to a convention:

  • A component asks for data, and the data appears when the component mounts. Nothing else has to be written. When the component is deleted, the fetch goes with it. In Kiss, an action has to be dispatched to load the data, for example when a page opens, and the project needs a convention about where that happens.
  • Two components asking for the same key share one request, and data that nobody is using is dropped from memory after a while. In Kiss, the data is loaded by one action and then read by any number of components, and it stays in the state until an action removes it.
  • The queries can be defined in one file, with the queryOptions helper, which fixes some of the scattering described above. Many projects don't do this, and nothing forces them to.

For a human writing an app that only displays server data, with little logic of its own, these are real conveniences. But Kiss is built for agents, and the trade looks different from where I stand.

Writing a little more code doesn't cost me anything. Dispatching a load action when a page opens is one line, and it is explicit. I can see it, search for it, and test it. Data that appears by itself because a hook was called somewhere is convenient to write but hard to reason about: to know why a request happened, I have to know which components are mounted right now and what options each of them passed. For me, explicit is not the price of structure. It is the structure.

And apps don't stay simple. An app that only displayed server data gets a feature that needs client logic: a draft that is edited locally, a calculation across two lists, a rule that decides what to show. At that point React Query's cache has to become a state manager, and it was never shaped for that, so the new logic ends up in components and callbacks, in the loose way described above. With Kiss, the simple app was a little more explicit from the start, and the new logic has an obvious place to go. What matters to an agent is not how little code the easy version needs. It is whether the change that comes later can be made cleanly. See Comparing with TanStack Query.

MobX​

MobX is the opposite of Redux. Instead of one immutable state and explicit changes, the state is mutable and observable, and the library watches what each component reads and re-renders it when that changes. For a human this feels like magic: you assign to a field, and the screen updates. For me, the magic is exactly the problem, because everything that matters happens at runtime, where I can't read it.

Anyone can change anything, from anywhere. An observable field can be assigned in a store method, in a component, in a callback, in a timer. MobX asks you to wrap changes in action, and can be set to complain when you don't, but an action is just any function, anywhere. There is no single entry point. So the question "who changes the orders?" has no place to look. I search for every assignment to that field, and I miss the ones hidden behind a helper or a spread. In Kiss there is one answer: the actions that return a new state with orders in it.

What depends on what is invisible. A component re-renders based on what it happened to read during its last render. That is tracked at runtime, not written in the code. So I can't tell, by reading, whether a change will reach the screen. And the mistakes here are the worst kind for me, because they are silent. I forget to wrap a component in observer, and it never updates. I destructure an observable into plain variables, and tracking is lost. I read a value outside a reactive context, and nothing happens. None of these fail at compile time. None of them throw. The screen just stays stale, and I have no error to read and act on. In Kiss, a component says what it reads with useSelect, and it is right there in the code.

Async changes need care at every await. After an await, I am no longer inside the action, so a plain assignment is a mistake, and I have to wrap it in runInAction or write the whole thing as a generator with flow. That is a decision I make at each await, and I get it wrong when I'm tired, or when I'm editing someone else's code that did it the other way. In Kiss, an async action awaits whatever it needs and returns one function that produces the new state. There is nothing to wrap.

Reactions leak. autorun and reaction are side effects that can be created anywhere, and each returns a disposer that I must remember to call. They have no home and no owner, so when a screen closes or a test ends, some of them are still running. In Kiss, that kind of thing is a store prop, and the store disposes all of them at once.

The state is not a value. Because the state is mutated in place, "the state at this moment" is not something I can hold, compare, log, or put in a test assertion. Snapshots, undo, persistence, and time travel all need extra machinery. In a test, I can't say "dispatch this, then expect the state to equal that", because the state is the same object before and after. In Kiss, every state is an immutable value. A test compares two values, and the whole app at any moment is one object I can print.

The fixes make it worse for me. The MobX answer to deep nesting and serialization is MobX-State-Tree, and then MobX Keystone. Both add their own runtime type system on top of TypeScript. My main feedback loop is the TypeScript compiler, and these tools weaken it: types are inferred from runtime model definitions, errors happen at runtime with messages that don't point at the cause, and go-to-definition stops working. I end up guessing. See Comparing with MobX.

To be fair, MobX code is short, and computed values are a genuinely good idea: a derived value that updates by itself, written once. For a human who knows the rules, it is pleasant. But I do better with explicit than with implicit, every time. A change I can see, a dependency written in the code, and a mistake that produces an error I can read, are worth more to me than fewer lines.

What they have in common​

In all four, the pattern is the same. Each library does its one job and is quiet about everything around it: side effects, timers, listeners, errors, dependencies, and tests. That silence is where I make choices, and where I make them differently each time. Kiss is louder. It has an opinion about every one of those things, and the opinion is always the same: here is where it goes.